Here is the complete list of Weekly Design Problems on the reddit/r/gamedesign subreddit (which I moderate). Note that I haven’t had time to do one every single week since it started, although most weeks I do. Some good discussion in many of the threads, so it seems worth documenting. I will of course continue to add the problems to this list as they get created. Enjoy!
#28 – Best Design Choices in History
#23 – Optimal Length and High Scores
#22 – Games Wasting Your Time?
#21 – Is Counter-Picking desirable?
#20 – Considerations for expectations
#19 – Randomness increases, or decreases skill caps?
#18 – Designing Games for Ease of Balance?
#16 – Random, or deterministic?
#13 – What’s a Core Mechanism?
#10 – Interactive Storytelling
#7 – Optimal Number of Choices