Will Partin has written for The Atlantic, Variety, Kotaku, and, most recently a great piece in Vice’s Waypoint about Artifact. Probably less of a “formal game design” conversation than I usually have, but we touched on a broad number of topics that affect game developers and players alike. We also discussed the recent patch, the costs of “platform capitalism” (Will recommends this book on the topic), and the idea of “bleed” in games.
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