Today I spoke with Elizabeth Hargrave. After playing her game Wingspan and reading some interviews with her, I thought she’d be a great person to have on to talk about some of the stuff I’ve been exploring in terms of strategy games and their relationship to violence, both mechanically and thematically speaking. She had a lot of interesting insights and things to say on the topic, which I’m sure you’ll enjoy. I also got a good bit of background about how Elizabeth got into game design and how other aspects of her background informed her process.
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