Brett Lowey on win conditions and ideal design theory

Hi! I come bearing the latest episode of the Clockwork Game Design Podcast! This one features Brett Lowey of Braingoodgames, who has been on the show before! He’s a great person to talk to for me, because we have just enough agreement and disagreement to have good discussions. In this episode, we talk about his … Continue reading "Brett Lowey on win conditions and ideal design theory"

Read More

Gem Wizards Tactics launches in 2 months

Hi everyone. I wanted to give people a general update on Gem Wizards Tactics: precisely what it is, in some detail, because two months from today it will become available on Steam (wishlist it now!). I’ve written about it before – use the Gem Wizards Tactics tag to find everything I’ve written on it – … Continue reading "Gem Wizards Tactics launches in 2 months"

Read More

Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games

  Hey everyone! Thanks for listening to this, the 82nd episode of the Clockwork Game Design Podcast. This episode doesn’t have a guest, it’s all me, and I’m talking about a bunch of stuff I’m thinking of with turn based tactics combat systems. A lot of this stuff is still up in the air, at … Continue reading "Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games"

Read More

How to deal with politics in a games community

I’ve been running a community now in one form or another for about a decade, and something I’ve consistently struggled with is how to navigate the various needs that a game community has, specifically with regards to political/social or otherwise highly “controversial” topics. The current KBGames community mostly operates on Discord, and you can check … Continue reading "How to deal with politics in a games community"

Read More