Introducing the Escape the Omnochronom Comics!

This is really exciting! Artist Amber Ross and I co-wrote this comic together (she did all the incredible art!) and I’m really happy with how it came out. I hope to be able to make a comic like this for all of the Escape the Omnochronom! characters, that delves a little bit into their backstory. … Continue reading "Introducing the Escape the Omnochronom Comics!"

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CGD Podcast Episode 46 – Against Management (and Decisions?)

Hey everyone! Welcome to Episode 46 of the podcast. This episode talks about what it means when a game uses “management” as its basic functionality. It also talks about “decisions” and whether those are really what we’re after in strategy game design. I also propose a new vision of what it could be like for … Continue reading "CGD Podcast Episode 46 – Against Management (and Decisions?)"

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Naomi Clark on systems thinking and social responsibility

Today I’m super-excited to have Naomi Clark on episode 45 of the Clockwork Game Design Podcast. Last year, Naomi ran a super-successful Kickstarter for her two-player social card game Consentacle, which in addition to having beautiful, memorable artwork, is also trying to use systems to explore human communication and connection in new ways. Naomi is … Continue reading "Naomi Clark on systems thinking and social responsibility"

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