Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev

I can’t believe I went this long without interviewing one of my biggest game design theory heroes, Geoff Engelstein. Together with designer, game design writer and fellow game design podcaster Isaac Shalev, they’ve written a book that seems like it might be kind of a big deal in this field. To quote a bit of … Continue reading "Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev"

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CGD Episode 57: Smoothness in game design (and other topics)

Hi everyone! Here is episode 57 of the Clockwork Game Design Podcast, where I give a bunch of updates on the games I’m devvin’. I talk a bunch about progress on both my Gem Wizards games and many of the game design struggles, particularly with the card game, which I’m deep in the design-weeds and … Continue reading "CGD Episode 57: Smoothness in game design (and other topics)"

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Execution in strategy games should be considered “randomness”

I have long considered execution to be basically a form of randomness, similar to dice rolls or card draws. I have also long recognized that not everyone agrees with me, and some people find the idea deeply offensive. I can understand both of these responses, but today I would like to address them directly and … Continue reading "Execution in strategy games should be considered “randomness”"

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