Brett Lowey on win conditions and ideal design theory

Hi! I come bearing the latest episode of the Clockwork Game Design Podcast! This one features Brett Lowey of Braingoodgames, who has been on the show before! He’s a great person to talk to for me, because we have just enough agreement and disagreement to have good discussions.

In this episode, we talk about his idea of “Axes of Victory”—check out his article here on the subject. We also talk about the idea of there being a difference between “ideal” and “practical” game design theory, which I sorta half-agree with. Let me know what you think in the comments, or come by the Discord to talk to us more about it.

Also, if you haven’t checked out Brett’s games before, now’s the perfect time to get on that, because they’re all 50% off (at the time of this writing) on Steam! Go go go!

Thanks for listening!