Game Design

Why “quarterbacking” isn’t a problem in cooperative games

Been thinking about cooperative games for awhile, largely as a result of many of my recent thoughts on competitive games and the way that they inherently “socially rank” their players. There’s something about that that bothers me more and more over the years, both for political and personal reasons, many of which I’ve talked about …

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Why it’s important that we push back on Auto Chess being a “genre”

Another title of this article could be, “what it says about videogames that we consider Auto Chess to be a genre“. Because of course, the way language works is that if enough people say a word means X, that’s simply what that word means. But it’s worth noting that if we’re calling Auto Chess (and …

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