After many months of draft after draft, I finally got an article I’ve been writing up on Gamasutra. It’s about achievements, and how we really need to move past them. They’re noisy, ugly, meaningless, and we can do better! Read all about it over at Gamasutra!
I did a little talk at the New York Film Academy for a game design class a couple of weeks ago. I liked how it came out, and so I decided to make it into a video. It’s sort of a new way to approach my philosophy, and I hope I’ll be able to reach … Continue reading "A talk I did at NYFA"