New Interview
I did an interview with a site called nerdbacon.com recently – read it here.
I did an interview with a site called nerdbacon.com recently – read it here.
Over the last few weeks I’ve been working on redesigning my site, for a few reasons. One, I finished my second book – Clockwork Game Design – and I am changing the visual design of this site to reflect that of the book (hence the black gears around the place). What you’re seeing now isn’t …
Here is the complete list of Weekly Design Problems on the reddit/r/gamedesign subreddit (which I moderate). Note that I haven’t had time to do one every single week since it started, although most weeks I do. Some good discussion in many of the threads, so it seems worth documenting. I will of course continue to …
I did a decently extensive interview over at IndieRPG.com about game design in general, which was posted on the site yesterday. IndieRPG: I’m trying to think of who would be in the market for a tactical roguelike variant that isn’t already familiar with at least some D&D-derived character stats, and coming up blank. Are you …
Today I wanted to introduce people to a new game that I’m designing called EMPIRE. In order to do this, I think it makes sense to first talk about what already exists, and then talk about what I’m doing that’s different. EMPIRE is my take on the so-called “4X Strategy” genre of digital games. I’ve …
Emily Lutringer is a very experienced gamer who specializes in MMOs and other online games. One such type of game is MUDs, which have always fascinated me, personally, being that they’re kind of the “way more interesting grandfather of MMOs”. Anyway, I asked Emily to write me an article on the subject to introduce my …
An Introduction to MUDs (Guest Article by Emily Lutringer) Read More »
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