Daniel Moore on music theory, formalism, and difficulty

Hey everyone! Today I have an interview with Daniel Moore – a joint podcast episode with his podcast, This Podcast Could Take Forever. I didn’t know about his show, but he was a listener and he reached out and mentioned that since we both have backgrounds in games and music theory, we should have this … Continue reading "Daniel Moore on music theory, formalism, and difficulty"

Read More

Escaping the Omnochronom!, and “moonshot game design”

Hi! I’ve been thinking about writing this for awhile, and it’s time I just put pen to paper and got it out there. I started working on Escape the Omnochronom! back in 2015. It was the game that I really learned to use Unity on. The first version of it was like a Threes-style abstract … Continue reading "Escaping the Omnochronom!, and “moonshot game design”"

Read More