Today I interviewed James Lantz, game designer at Klei. Among numerous other games, he was for me most notably a designer on Invisible Inc., a really interesting X-Com-ish tactical strategy game, and Mercury, a small indie Rogue-like game that really boiled down how Rogue-likes really work in the smartest way I’ve ever seen.
Some topics covered:
- How James came to work for Klei
- Our opinions on how to market strategy games
- A little discussion about League of Legends and last-hitting
- Game design writing
- A bit about what growing up as the son of a game designer was like
Thanks for listening! As always, you can support the show on Patreon by going to http://www.patreon.com/keithburgun. Thanks for listening!