CGD Podcast Episode 18: Single/Multi-player and 50% Win Rates

Today I talked about how and why games work best with a 50% winrate (even single player games). That’s because learning in games is extremely hard due to their inherently complex and ambiguous nature. Getting a loss when you had a 10% chance to win doesn’t necessarily tell you much about your choices in that … Continue reading "CGD Podcast Episode 18: Single/Multi-player and 50% Win Rates"

Read More

CGD Podcast Episode 17: Rogue-likes and Other “Bar Games”

I don’t mean “bar” as in “pub”, I mean it as in like a resource bar. In this episode, I talk about Rogue-like games in detail, why it isn’t really a genre, and what the future of these games are. What can we do with single-player strategy games? Must they all be “managing highly random … Continue reading "CGD Podcast Episode 17: Rogue-likes and Other “Bar Games”"

Read More

CGD Podcast Episode 16: A Conversation About Rogue-likes with Black Shell Games

I had a conversation with the main developers at Black Shell Games – Daniel Doan, Raghav Mathur, and Thomas Espinoza – on the topic of Rogue-likes, a design pattern that has appealed to both of us. In the episode, we cover topics like the relationship between Rogue-likes and gambling, grinding, difficulty, replay value, and other … Continue reading "CGD Podcast Episode 16: A Conversation About Rogue-likes with Black Shell Games"

Read More