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Arcs in Strategy Games

It is common to hear players talk about “tactics” and “strategy” in games. In this case, the colloquial understanding of these terms happens to be pretty useful, in that it maps well to something that actually goes on in playing strategy games. With that said, it’s worth taking a moment to clarify these terms: “Tactics” …

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The Clockwork Game Design Podcast: Episode 3 – Tech Myths

Three podcast episodes in three days! My intention here was to get the podcast really rolling up front. I feel like it’s kinda crappy to have a podcast with one episode, and two episodes isn’t much better. So now there are three, which is a comfortable starting place, I think. Quickly I’d like to let …

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