3 Minute Game Design – Episode 2: The Forms
Somehow I was able to put everything off for a couple of days and churn out this second episode of my new game design video series, 3 Minute Game Design. Let me know what you think.
Somehow I was able to put everything off for a couple of days and churn out this second episode of my new game design video series, 3 Minute Game Design. Let me know what you think.
I’ve started a new video series called 3 Minute Game Design. I created a YouTube channel for it, and have posted the first entry in the series. Episode 1 discusses some fundamental ideas like prescriptive language and the very idea that we can prescribe guidelines for better game design. If you like this video series …
Introducing my new video series: 3 Minute Game Design Read More »
In Part 1, I discussed the cultural and messaging problems involved with portraying the glorification of violence. In this part, I’ll be discussing the mechanical ruleset issues that tend to arise as a result of working with violent themes and settings. I do not advocate “starting with theme” – you should certainly not start a …
I’m launching a Patreon campaign to support my article writing and possibly help me create other game-design-related media. With my second book, Clockwork Game Design finished (it will be out March of next year), I want to really up my game in terms of article writing. You’ll notice that I’ve re-designed my site. That’s only …
Here is the complete list of Weekly Design Problems on the reddit/r/gamedesign subreddit (which I moderate). Note that I haven’t had time to do one every single week since it started, although most weeks I do. Some good discussion in many of the threads, so it seems worth documenting. I will of course continue to …
There are a few philosophical positions on game development that are, I would say, “anti-design”. In this short series, I will go through a few of them. We’ll begin with an article about what I call “the quantity design philosophy”. Recently there was a discussion on the Google+ development group for the game Hoplite. The …
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