Game Grammar and Game Design Theory – Interview with Raph Koster

Today I had a conversation with the author of my favorite book on game design, as well as a designer on one of my favorite interactive experiences of my high school years, Raph Koster. The conversation goes for about 90 minutes, and like Raph said, we could have easily gone another four hours afterward. It … Continue reading "Game Grammar and Game Design Theory – Interview with Raph Koster"

Read More

CGD Podcast Bonus – Introducing The Dinofarm Community Podcast

Hi everyone! This week, instead of a normal Clockwork Game Design Podcast episode, I bring you an episode of another podcast that I was very recently on – the Dinofarm Community Podcast. This is a podcast hosted and run by members of the Dinofarm Games community, over on the discord and forums. I came on … Continue reading "CGD Podcast Bonus – Introducing The Dinofarm Community Podcast"

Read More

Brett Lowey’s Game Design Commandments

Today, in Episode 36* of the Clockwork Game Design Podcast, I had a great conversation with BrainGoodGames‘ Brett Lowey. If you don’t already know BrainGoodGames, they make some of the best single-player strategy games out there. All four of Brett’s games—Militia, Axes & Acres, Skyboats, as well as his latest, Minos Strategos—are available on Steam. … Continue reading "Brett Lowey’s Game Design Commandments"

Read More

CGD Podcast Ep. 31 – permadeath, structure, the death of game design writing, and more

Hello everyone. Today I’m talking about a new article I read about permadeath/grinding, as well as what I perceive as the death, or at least curving off of, the world of game design writing. I also read and responded to a Frank Lantz quote (now on the Dinofarm Forums!) on the topic of structure in … Continue reading "CGD Podcast Ep. 31 – permadeath, structure, the death of game design writing, and more"

Read More

CGD Podcast Episode 28: Responsible Theming for Competitive Games

We obviously don’t want people to be jerks when we play games with them. But to what degree is our game itself kind of being a jerk? To what extent are our competitive games advocating players to be as toxic as possible? And what alternatives do we have to the traditional D&D / war-game based … Continue reading "CGD Podcast Episode 28: Responsible Theming for Competitive Games"

Read More