podcast

CGD Podcast Episode 27: Broad Statements with Richard Terrell

Had a great conversation with Richard Terrell, designer of Bara Bari Ball who’s currently working on designoriented.net. He’s also been on the podcast before, so I would go back and listen to Episode 6 where we spoke earlier this year. The conversation went really well. We talked about language, “broad vs. narrow statements”, Auro and

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CGD Podcast Episode 23 – “On Games At the Games”, A Conversation with Frank Lantz

This week I had a great conversation with NYU Game Center director Frank Lantz about randomness and general game design philosophy. We meant to get to three other topics – execution, reading and improvisation, but not all-that-surprisingly, we never got there in the 70+ minutes of this episode. Mentioned in this episode: Frank’s “Against Design”

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CGD Podcast Episode 21: The “Classics” Problem

What does it mean when something is a “classic”? I think there’s actually a huge problem here that needs to be explored. New work is created using new cultural and scientific understandings, and it’s universally better in almost every case. We need to understand and appreciate this fact, and stop glorifying things just because they’re

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