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Introducing: EMPIRE

Today I wanted to introduce people to a new game that I’m designing called EMPIRE.  In order to do this, I think it makes sense to first talk about what already exists, and then talk about what I’m doing that’s different. EMPIRE is my take on the so-called “4X Strategy” genre of digital games.  I’ve …

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Gamasutra Article: “An Alternative to Achievements

After many months of draft after draft, I finally got an article I’ve been writing up on Gamasutra.  It’s about achievements, and how we really need to move past them.  They’re noisy, ugly, meaningless, and we can do better! Read all about it over at Gamasutra!