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KEITH BURGUN GAMES
  • GAMES
    • Scary World
    • SPELLSTORM
    • GEM WIZARDS TACTICS
    • DRAGON BRIDGE
    • AURO
    • ALL GAMES
  • ABOUT
  • PODCAST
  • MUSIC
  • BOOK
  • MAILING LIST
  • PATREON
  • LINKS
    • DISCORD
    • TWITCH
    • TWITTER
    • INSTAGRAM
    • FACEBOOK
    • MERCH

Maybe it’s good to have 20% unwinnable matches in your game?

June 24, 2025 / Game Design / Leave a Comment

Today I streamed and had a good conversation on the stream, thinking out loud about whether it might be a *good thing* to have 10-20% of plausibly deniable guaranteed losses in your game. Watch the video!   You can also read the notes on Google Docs, here. Enjoy, and let me know what you think, […]

Maybe it’s good to have 20% unwinnable matches in your game? Read More »

The Dragon Bridge 2nd Edition Upgrade Pack!

April 23, 2025 / News / Leave a Comment

Hey all! After thousands of matches on BGA, and months and months of conversation and tournaments on my discord, I come to you with the Dragon Bridge 2nd Edition Upgrade Pack! These 11 updated cards have much better rules on them which will lead to more fun, more dynamic games, fixing the biggest issues the

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Gamefulness, and farewell to the Clockwork Game Design Podcast!

April 10, 2025 / News, Podcast / Leave a Comment

It has been an amazing ten years! Thank you to everyone who listened! This is a short episode where I just talk a little bit about where I’m at, and why I’m deciding to end the Clockwork Game Design Podcast. Thank you to all of the amazing guests – DOZENS of them – over the

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The Witcher 3 is a great game that I don’t want to play

February 12, 2025 / RPGs / Leave a Comment

I started playing The Witcher 3 a couple months ago, on and off, got about 10 or so hours in. I had played it back in the day when it originally came out, but also just for maybe 5 hours or so. It’s a really solid, incredibly well made videogame that I absolutely do not

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The 2nd edition of Clockwork Game Design is now available

January 10, 2025 / News / Leave a Comment

Hey y’all! This is just a quick post to let you all know that the 2nd edition of CLOCKWORK GAME DESIGN, my second book on game design, is now available from the publisher’s site. Some quick thoughts on this edition: It is massively, massively improved in my opinion from the first edition. It was rather

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Introducing: SCARY WORLD

December 26, 2024 / Scary World / Leave a Comment

I have a new game coming out! What!? Yes. The elevator pitch is more or less, what if Vampire Survivors was way more physics-y and zany, and only took 10 minutes to play instead of 30? Here’s the trailer: 13 days ago (from the time of this writing) I started on this game. Since then,

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