How to not-hate marketing, Kickstarter tips, and my next big game

Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and try to sell their own games. On the docket for today: How to not hate marketing (partially by not … Continue reading "How to not-hate marketing, Kickstarter tips, and my next big game"

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Improving readability in Dragon Bridge

Dragon Bridge development is going really well! As of this writing, we’ve got four days left on the Kickstarter, and during the time it’s been running I’ve gotten a ton of feedback about the layout, design, things like that. We’re still in the process of upgrading everything, but I have come across a bunch of … Continue reading "Improving readability in Dragon Bridge"

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Stretch Goal UNLOCKED! Single Player Elo in Dragon Bridge!

Hey everyone! Yesterday, we reached $3,000 on the Kickstarter and that means we’ve hit our first STRETCH GOAL! Woo! Here’s how single player will work in Dragon Bridge. Also, because it’s me, we of course had to have a Single Player Elo mode. Solo Variant Rules There are two 1-player modes in Dragon Bridge: Exhibition … Continue reading "Stretch Goal UNLOCKED! Single Player Elo in Dragon Bridge!"

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New Comic! Robot Boy and May Danaris

Today I wanted to introduce everyone to two new characters in the Gem Wizards universe: Robot Boy and May Danaris, both characters from the White faction (who are available in the expansion to Dragon Bridge). This is actually the second Gem Wizards comic, although they’re totally unrelated plotwise so you won’t be lost or anything … Continue reading "New Comic! Robot Boy and May Danaris"

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Why it’s important that we push back on Auto Chess being a “genre”

Another title of this article could be, “what it says about videogames that we consider Auto Chess to be a genre“. Because of course, the way language works is that if enough people say a word means X, that’s simply what that word means. But it’s worth noting that if we’re calling Auto Chess (and … Continue reading "Why it’s important that we push back on Auto Chess being a “genre”"

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“A Bridge-Hacking Expansion”, in detail!

Here’s an update on how the Kickstarter is doing: As of the time of this writing, it was just over 90%, in under a week! Feeling really good about that. I’ve also been working hard on the Bridge Hacking Expansion, finishing up some art and doing some playtesting. Here’s some good news: it’s all going … Continue reading "“A Bridge-Hacking Expansion”, in detail!"

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