“Handicaps”, “Balanced Difficulty” and the one-player perspective

Did you know that the origin of the word “handicap” is “cap in hand”, thereby suggesting a connection between disabled people (who in the past had been referred to often as “handicapped”) and street beggars/panhandlers? 😬 It definitely seems worth moving on from this term and using another term in its place. While we’re at …

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Free-to-play, Gacha games and game design discourse with Dan Felder

Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s guest is Dan Felder, a game designer who has worked at several studios, including EA, Blizzard, and Abrakam Games, where he worked on the popular CCG, Faeria. He also has written a bunch of game design articles on game balance, …

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