CGD Episode 57: Smoothness in game design (and other topics)

Hi everyone! Here is episode 57 of the Clockwork Game Design Podcast, where I give a bunch of updates on the games I’m devvin’. I talk a bunch about progress on both my Gem Wizards games and many of the game design struggles, particularly with the card game, which I’m deep in the design-weeds and … Continue reading "CGD Episode 57: Smoothness in game design (and other topics)"

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CGD Podcast: Updates, League of Legends, and being a solo coder/designer

Hi! Thanks for listening. Here’s what I talk about on this week’s show. Updates about Chess Mix, revamping my Patreon, thinking more about article writing vs. video-making, some games I’ve been playing, and more A section about League of Legends and why you should probably play it, or at the least have a lot of … Continue reading "CGD Podcast: Updates, League of Legends, and being a solo coder/designer"

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“Decisions”, XCom’s “creeping problem”, and paper prototyping

Hi! Welcome to episode 53 of the Clockwork Game Design Podcast! This is the second of “season 2” of the podcast – it’s another hour plus episode chock full of cool features. First we talk about the whole “a series of interesting decisions” concept, which Sid Meier is well known for(here‘s his GDC 2012 talk … Continue reading "“Decisions”, XCom’s “creeping problem”, and paper prototyping"

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CGD Podcast Episode #52 – Start of Season 2!

I’ve been talking for awhile about giving my show an upgrade. This episode, which is number 52, represents the first significant step in that direction. I spent more time working on this episode, developing segments, working on audio and various other features, than I have on any previous episode. I hope that it shows, and … Continue reading "CGD Podcast Episode #52 – Start of Season 2!"

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