Giving up on the “1P Strategy Game”

I’ve long had this vision of the “1P (one player) digital strategy game”: a system that you can play over and over again, that has a match structure with a win/loss outcome, that has interesting decisions, that has a ranking system more comparable to an online matchmaking or Elo than a typical “Easy/Medium/Hard” style difficulty […]

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Space Narratives: A Map Randomizer Denounces Map Randomization

I got my start in game design doing traditional Rogue-likes. My first game was 100 Rogues(now sadly rendered unplayable due to a combination of iOS updates and a long story involving legal rights), very much a typical turn-based Rogue-like, somewhat inspired by Shiren the Wanderer but with character abilities more along the lines of Diablo

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