Here is a curated selection of what I consider to be my most significant articles. If an article is listed here, there is a very high chance that I am keeping it up to date. Enjoy!
Asymmetry in Games
We Should Patch Our Games
Psychological Exploitation Games
Dehumanization (Polygon)
Turtling
Beyond the Pentakill
Videogames are Broken Toys
Games, Stories and Words
Why Many Eurogames are Inherently Single-Player Games
Uncapped Look-Ahead and the Information Horizon
Violence, Part 2: Game Design Ramifications
Violence, Part 1: Glorification
Randomness and Game Design
Weekly Problems list
Anti-Design Philosophies – Quantity Design
Toys and the Adult Mind
My Practice 2013 Talk
Your Game is Your Baby
Anti-Videogame Manifesto: Games as Disciplines
Clone Plus One: How Smart Design Saves Money
Mastery vs. Hoping
Are Games a Storytelling Medium?
Smash Bros: Decapitated
The Greater Value of Competitive Games
Game Systems as Engines
Minimalism vs. Elegance
Alternative to Achievements
Game Placebo
The Importance of Theme
Instant Ambiguity Sauces
Establishing Functional Theory
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