Escape the Omnochronom! now available on itch.io!

You can purchase the Early Access version of Escape the Omnochronom! now on itch.io! Tell your friends! Technically speaking, I started working on the project that eventually became Escape the Omnochronom! back in 2015, although it has had at least four different names since that time. Someday I’ll have to run you all through the … Continue reading "Escape the Omnochronom! now available on itch.io!"

Read More

Designing Strategy: Rushdown, Economy, and Defense

Hey everyone! Today I have a good-old-fashioned formalist-ish game design article. It’s been a little while since I’ve really done one of those, unless it was attached to Push the Lane. This article is also a little bit different than a lot of my other work because I usually talk about rulesets: what the actual … Continue reading "Designing Strategy: Rushdown, Economy, and Defense"

Read More

Push the Lane: Loot in a Strategy Game?

Since Push the Lane entered this latest phase back in mid-2017 (basically after the failed Kickstarter version, which was much more puzzle-game-like), it has become much more videogamey. By that, I mean, it has focused a lot more on fighting, monsters, items, special abilities, moving around a big map and such. I have been thinking … Continue reading "Push the Lane: Loot in a Strategy Game?"

Read More