Game Design

Giving up on the “1P Strategy Game”

I’ve long had this vision of the “1P (one player) digital strategy game”: a system that you can play over and over again, that has a match structure with a win/loss outcome, that has interesting decisions, that has a ranking system more comparable to an online matchmaking or Elo than a typical “Easy/Medium/Hard” style difficulty …

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Diablo: Immortal and Aesthetic Gacha-ism

  Nobody defending the game seems to understand why the monetization is bad. Governments aren’t banning this game because they care about p2w or competition. Its being banned because its literally dangerous and predatory. from DiabloImmortal Above is a reddit post complaining about the moral and ethical problems with gacha games. This is very valid …

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