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KEITH BURGUN GAMES
  • GAMES
    • GEM WIZARDS TACTICS
    • DRAGON BRIDGE
    • AURO
    • All Games
  • ABOUT
  • PODCAST
    • Strategy Can Be Fun?
    • CGD Podcast
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Weekly Design Problems Complete List

July 16, 2014 June 28, 2015 / News / Leave a Comment

Here is the complete list of Weekly Design Problems on the reddit/r/gamedesign subreddit (which I moderate). Note that I haven’t had time to do one every single week since it started, although most weeks I do. Some good discussion in many of the threads, so it seems worth documenting. I will of course continue to add the problems to this list as they get created. Enjoy!

#28 – Best Design Choices in History

#27 – Disguising Randomness

#26 – Execution

#25 – Immersion

#24 – Hidden Information

#23 – Optimal Length and High Scores

#22 – Games Wasting Your Time?

#21 – Is Counter-Picking desirable?

#20 – Considerations for expectations

 #19 – Randomness increases, or decreases skill caps?

 #18 – Designing Games for Ease of Balance?

 #17 – What makes a gimmick?

#16 – Random, or deterministic?

#15 – Kingmaking

 #14 – When is Your Game Done?

 #13 – What’s a Core Mechanism?

#12 – What’s a Contest?

#11 – Genre

#10 – Interactive Storytelling

#9 – Too Balanced?

#8 – Asymmetry?

#7 – Optimal Number of Choices

#6 – Reading an Opponent

#5 – Interesting vs Optimal

#4 – What’s a Puzzle?

#3 – Optimal Game Length

#2 – Goals

#1 – Cooperative Games

 

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I’m Keith Burgun, the designer of Gem Wizards Tactics, Auro, and more. I want to make games that get better the more you play them, both because I’m near-endlessly improving on them, but also because they’re robust and have the depth to allow long-term exploration. I want to make strategy games that love you back!

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