Keith Burgun

Game designer, author

Space Narratives: A Map Randomizer Denounces Map Randomization

I got my start in game design doing traditional Rogue-likes. My first game was 100 Rogues(now sadly rendered unplayable due to a combination of iOS updates and a long story involving legal rights), very much a typical turn-based Rogue-like, somewhat inspired by Shiren the Wanderer but with character abilities more along the lines of Diablo …

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Strategy Can Be Fun – Blue Moon

Wow, things certainly have changed a lot since 2004, huh? Brett and I took a journey into the strange Reiner Knizia card game, Blue Moon. It’s… a challenging game, that’s for sure. Enjoy the episode! http://media.blubrry.com/clockworkgamedesign/www.keithburgun.net/scbf/SCBF_04.mp3Podcast: Play in new window | DownloadSubscribe: RSS

Strategy Can Be Fun – Strategic Evaluation in Pax Pamir

Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I discuss the Cole Wehrle game, Pax Pamir. I think this is maybe the first game where Brett and I’s positions on the game have diverged somewhat, although perhaps we have also pulled each other’s opinions together somewhat as …

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Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work

Surprise! New podcast! Introducing STRATEGY CAN BE FUN?, a new podcast with myself and Brett Lowey. Brett is a game designer and developer, creator behind BrainGoodGames, frequent guest on the Clockwork Game Design Podcast, and all-around awesome guy. We’ve decided to come up with a new show that we do as a collaborate project, one …

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