Hi! I’ve been thinking about writing this for awhile, and it’s time I just put pen to paper and got it out there. I started working on Escape the Omnochronom! back in 2015. It was the game that I really learned to use Unity on. The first version of it was like a Threes-style abstract … Continue reading "Escaping the Omnochronom!, and “moonshot game design”"
Read MoreAuthor: Keith Burgun
Violence in media and power
I’ve never been into superhero-themed media. As a kid, I would buy comic books: X-Men and Spawn most prominently, but I never really read them. For some reason, I always found them boring to actually read. I bought them mostly to copy the drawings and learn to draw (I’m still in the process of un-learning … Continue reading "Violence in media and power"
Read MoreWill Partin on Artifact and Platform Capitalism
Will Partin has written for The Atlantic, Variety, Kotaku, and, most recently a great piece in Vice’s Waypoint about Artifact. Probably less of a “formal game design” conversation than I usually have, but we touched on a broad number of topics that affect game developers and players alike. We also discussed the recent patch, the … Continue reading "Will Partin on Artifact and Platform Capitalism"
Read MoreArtifact and the Game-Complexity Overton Window
If you haven’t played Artifact, you should give it a try, I think. Not because it’s good necessarily, although I do think it’s probably the best CCG (collectible card game) I’ve ever played. I could talk about the bad kinds of randomness in the game (pro card player Reyand basically describes the difference between variable … Continue reading "Artifact and the Game-Complexity Overton Window"
Read MoreFour design lessons which were really obvious to everyone but me
I’ve been playing a lot more videogames recently. Over the past ten years, I developed a very specific set of criteria and tastes that made up a paradigm of game design. All of this lead me to search within an extremely narrow (and increasingly narrow over time) space for new games to play—Eurogames in particular, … Continue reading "Four design lessons which were really obvious to everyone but me"
Read MoreEscape the Omnochronom! Version 1.2 Patch Notes
Version 1.2 is LIVE NOW! This is a somewhat small patch, but has some stuff to get excited about, like the new items and the new general game balance. Also, players should have an easier time ranking up in general now – it should never take more than 2 wins to rank you up. Without … Continue reading "Escape the Omnochronom! Version 1.2 Patch Notes"
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