Keith Burgun

Game designer, author

Free-to-play, Gacha games and game design discourse with Dan Felder

Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s guest is Dan Felder, a game designer who has worked at several studios, including EA, Blizzard, and Abrakam Games, where he worked on the popular CCG, Faeria. He also has written a bunch of game design articles on game balance, …

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Asymmetry and Holistic Design

Over the years, I’ve had some trouble expressing my point of view about pre-game asymmetric choices (characters, factions, etc) in games. Back in 2013 I wrote “Debunking Asymmetry“, which was my most clumsy attempt, and which awarded me over 100 comments, from notable game designers like Naomi Clark, Raph Koster, Greg Costikyan, Jon Schafer and …

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