Game Design

Interview with James Lantz, designer of Invisible, Inc.

Today I interviewed James Lantz, game designer at Klei. Among numerous other games, he was for me most notably a designer on Invisible Inc., a really interesting X-Com-ish tactical strategy game, and Mercury, a small indie Rogue-like game that really boiled down how Rogue-likes really work in the smartest way I’ve ever seen. (By the …

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Incremental Complexity

Announcement! In the future, I think I’ll do more articles in “video form”. Very lightly edited videos, mostly a voice over and some pictures/titles/video. I think that video seems to be where more of the conversation is happening these days. Here‘s the first video, on incremental complexity, a new way of thinking about strategy game …

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Game Grammar and Game Design Theory – Interview with Raph Koster

Today I had a conversation with the author of my favorite book on game design, as well as a designer on one of my favorite interactive experiences of my high school years, Raph Koster. The conversation goes for about 90 minutes, and like Raph said, we could have easily gone another four hours afterward. It …

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