CGD Podcast Episode 24 – Execution and Single-Player Games, with Frank Lantz

cgdplogo_superwideToday we have another episode with Frank Lantz, game designer, writer, and Director of the NYU Game Center. Today’s show involved two major topics: execution, and my seemingly crazy idea about how single-player should probably be the “default” number of players for a strategy game (something I’m going to be writing an article about soon). Also, Frank gives some of his own game design faux-pas thoughts near the end of the episode.

There were some technical issues during the recording, so please forgive the somewhat strange format for this episode. Hopefully it’s clear enough what we were both trying to say.

 

If you enjoyed the episode, please spread the word on social media! Or, become a patron at Patreon.com.

CGD Podcast Episode 23 – “On Games At the Games”, A Conversation with Frank Lantz

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This week I had a great conversation with NYU Game Center director Frank Lantz about randomness and general game design philosophy. We meant to get to three other topics – execution, reading and improvisation, but not all-that-surprisingly, we never got there in the 70+ minutes of this episode.

Mentioned in this episode:

Frank’s “Against Design” article

David Deutsch’s The Beginning of Infinity

Nassim Taleb’s The Black Swan

Nick Bostrom’s Superintelligence

 

Let me know what you thought of the conversation in the comments below (if you’re lucky, Frank may even be hovering nearby to respond!)

If you enjoyed the show, please consider supporting the show by becoming a patron at Patreon.com!

The Clockwork Game Design Podcast: Episode 11 – Good Formalism with Charles Pratt

cgdplogo_mediumToday’s episode features an hour-long discussion with game designer at NYU Game Center teacher Charles Pratt. Charles and I met at the Practice conference and had some good discussions, and I think our perspectives live at that rare place where they’re not too different so that we can’t communicate, but they’re also not so similar where we have nothing to discuss. Overall, I think it was a great conversation and I hope you guys agree.

Here’s a talk Charles did at NYU called Ground Truths: Articulating a Formalist Perspective on Games.

Also, be sure to check out Charles’ podcast (if you haven’t already), called Another Castle. His podcast hasn’t recorded an episode in a few years, but there’s a bunch of interviews there with a ton of interesting people.

As always, you can support the show by becoming a patron at Patreon.com.

Thanks for listening!

Universidad Europa Interview

Just thought I’d let people know that I was interviewed by Universidad Europa’s game design program via Skype last year.  The questions are in Spanish, but you can kind of get at what’s being asked by my answers.  Take a look!