gamedesign

A conversation with Arnold Rauers of TiNYTOUCHTALES

Today’s show features a conversation with Arnold Rauers, one of the world’s most successful single-player strategy game designers. We talked about the business of indie games, how Arnold makes things work, some thoughts on his latest game, Maze-Machina, and a lot more. If you haven’t checked out any of the TinyTouchTales’ games, I strongly recommend …

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Gem Wizards Tactics: The Garg-oil and the Bulldozer

I’ve talked a little bit before about the Business Demons, who are the first completed faction in my upcoming turn based tactical war game, Gem Wizards Tactics. They have two special units: the Bulldozer, and the Garg-Oil. I’ve just recently finished up a bunch of the mechanics for the Garg-Oil so I wanted to write …

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Achieving playfulness in strategy game design

On a recent podcast episode, Brett “BrickroadDX” Lowey and I discussed the property of “playfulness” in strategy game design, and a lot of conversation over on my stream and Discord have taken place since then. I thought it would be good to first lay out my cleanest explanation for the term, and then indicate the …

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