Why David Sirlin’s Codex may be the world’s greatest tabletop game

For those who don’t know, David Sirlin has been working on Codex for about 10 years. I got the privilege seeing the game in person back in 2011 at Practice, but it has come a long, long way since then. Last week I got the Starter Set in the mail as a Kickstarter reward, and … Continue reading "Why David Sirlin’s Codex may be the world’s greatest tabletop game"

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The Default Number of Players is One

I did a Twitter poll recently: What would you say is the default/ideal number of players for strategy games? — Keith Burgun (@keithburgun) May 17, 2016 Most people (almost half!) voted that there “is no default/ideal”. That probably sounds like a safe, reasonable choice, but it’s really a pretty bold claim to say that there … Continue reading "The Default Number of Players is One"

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The Clockwork Game Design Podcast: Episode 5 – The Limitations of Boardgames

While it’s tempting to think otherwise, computers are the best tool we have for pursuing great game designs. In this episode, I also talk about how “abstract” games are problematic due to low information density, the information horizon, and a lot about the medium of board games.   Some relevant links: http://boardgamegeek.com/browse/boardgame – all game … Continue reading "The Clockwork Game Design Podcast: Episode 5 – The Limitations of Boardgames"

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