xcom

Solving some major problems in turn-based tactical wargames

I’ve always been a turn-based tactical wargame fan, since I discovered they existed. I was super into X-Com (particularly the 1995 version), the Advance Wars games, Jagged Alliance, SRPGs like Final Fantasy Tactics, Western-style RPGs with tactical combat such as Temple of Elemental Evil or Fallout 1 or 2, or even 4X games that had

Solving some major problems in turn-based tactical wargames Read More »

Interview with James Lantz, designer of Invisible, Inc.

Today I interviewed James Lantz, game designer at Klei. Among numerous other games, he was for me most notably a designer on Invisible Inc., a really interesting X-Com-ish tactical strategy game, and Mercury, a small indie Rogue-like game that really boiled down how Rogue-likes really work in the smartest way I’ve ever seen. (By the

Interview with James Lantz, designer of Invisible, Inc. Read More »