Game Design Articles Here is a curated selection of what I consider to be my most significant articles. If an article is listed here, there is a very high chance that I am keeping it up to date. Enjoy! Asymmetry in Games We Should Patch Our Games Psychological Exploitation Games Dehumanization (Polygon) Turtling Beyond the Pentakill Videogames are Broken Toys Games, Stories and Words Why Many Eurogames are Inherently Single-Player Games Uncapped Look-Ahead and the Information Horizon Violence, Part 2: Game Design Ramifications Violence, Part 1: Glorification Randomness and Game Design Weekly Problems list Anti-Design Philosophies – Quantity Design Toys and the Adult Mind My Practice 2013 Talk Your Game is Your Baby Anti-Videogame Manifesto: Games as Disciplines Clone Plus One: How Smart Design Saves Money Mastery vs. Hoping Are Games a Storytelling Medium? Smash Bros: Decapitated The Greater Value of Competitive Games Game Systems as Engines Minimalism vs. Elegance Alternative to Achievements Game Placebo The Importance of Theme Instant Ambiguity Sauces Establishing Functional Theory
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