News

Push the Lane now on Greenlight!

The game I’ve been working on since about 2015, Push the Lane, is now on Greenlight! Please vote for it and share the news. Link: http://steamcommunity.com/sharedfiles/filedetails/?id=905399570 Very soon, I will be also launching a Kickstarter for the game. Stay tuned!

CGD Podcast Episode 30 – Deepities, a new Frank Lantz article, and updates

In this episode I discuss the concept of deepities and how it applies to game design writing. I also discuss a new Frank Lantz article on Ian Bogost‘s new book—an article that, it seems to me, pushes against progress in game design in some ways. (Don’t forget to check out episodes 23 and 24 where …

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CGD Podcast Episode 27: Broad Statements with Richard Terrell

Had a great conversation with Richard Terrell, designer of Bara Bari Ball who’s currently working on designoriented.net. He’s also been on the podcast before, so I would go back and listen to Episode 6 where we spoke earlier this year. The conversation went really well. We talked about language, “broad vs. narrow statements”, Auro and …

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Feminists/social progressives: stop making excuses for violence glorification

The day after the horrifying Orlando shooting, a friend was inviting me to play Overwatch. It was a weird moment. I felt like, I don’t know—maybe it’s just me, but I really don’t feel like running around with a gun shooting at people right at that moment for some reason. Some E3 events began that …

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James Lantz’ Challenge to the “Information Horizon”

This will be less of a formal “article” and more of a “blog post”. Tonight, following last night’s podcast with Frank Lantz, game designer James Lantz (yes relation) made the following tweets: @keithburgun great podcast! i am still unconvinced on the idea of information horizon. randomness is not special, it’s just a multiplier — james …

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