Are Games a Storytelling Medium? (Guest Article by Fabian Fischer)

Editor’s Note: One of our most active Auro beta testers, Fabian Fischer (aka “Nachtfischer”), had written this great piece for his German-language site.  We’ve been talking a lot about story in games on our forum, and I decided it would be great if Fabian could translate and update this article for my site, and that’s …

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Smash Bros: Decapitated

Editor’s Note: Today I’m happy to release the second guest article for keithburgun.net!  This piece is written by lead artist at Dinofarm Games, Blake Reynolds.  Frequent visitors might also know him from the Dinofarm ART BARN articles or from the Game Design Theory Podcast, where he’s a regular.  Enjoy! I know I’m late to the …

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Introducing: EMPIRE

Today I wanted to introduce people to a new game that I’m designing called EMPIRE.  In order to do this, I think it makes sense to first talk about what already exists, and then talk about what I’m doing that’s different. EMPIRE is my take on the so-called “4X Strategy” genre of digital games.  I’ve …

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Surprises at the PRACTICE 2012: Game Design In Detail Conference

Note: This article was written a few months ago, right after the conference, but kinda got lost in the shuffle.  Anyway, it’s here now!  Enjoy! This was the second year of the new NYC-based game design conference, run by NYU Game Center staff.  It was also my second year attending.  So, having been there once …

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