New Interview
I did an interview with a site called nerdbacon.com recently – read it here.
Editor’s Note: Hello all! Since I’m done with my book and Auro‘s finally out, I can get back to writing game design articles, and I’ve currently got a few in the pipeline. Today, however, I have a great guest article from Fabian Fischer. Fabian has a German-language game design blog of his own over at
Why Elegance Matters: The Lifecycle of Games Read More »
Over the last few weeks I’ve been working on redesigning my site, for a few reasons. One, I finished my second book – Clockwork Game Design – and I am changing the visual design of this site to reflect that of the book (hence the black gears around the place). What you’re seeing now isn’t
Here is the complete list of Weekly Design Problems on the reddit/r/gamedesign subreddit (which I moderate). Note that I haven’t had time to do one every single week since it started, although most weeks I do. Some good discussion in many of the threads, so it seems worth documenting. I will of course continue to
Weekly Design Problems Complete List Read More »
There are a few philosophical positions on game development that are, I would say, “anti-design”. In this short series, I will go through a few of them. We’ll begin with an article about what I call “the quantity design philosophy”. Recently there was a discussion on the Google+ development group for the game Hoplite. The
Anti-Design Philosophies: Quantity Design Read More »
Just thought I’d let people know that I was interviewed by Universidad Europa’s game design program via Skype last year. The questions are in Spanish, but you can kind of get at what’s being asked by my answers. Take a look!
Universidad Europa Interview Read More »
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