The Potatoes in detail

I wanted to do a quick write up to let everyone know about the latest abilities and such of the Potatoes faction in Gem Wizards Tactics. Originally I had a Potatoes Version 0 concept, which I can’t really remember now (I have it in a google doc somewhere, but it’s not important to summon up). […]

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Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games

  Hey everyone! Thanks for listening to this, the 82nd episode of the Clockwork Game Design Podcast. This episode doesn’t have a guest, it’s all me, and I’m talking about a bunch of stuff I’m thinking of with turn based tactics combat systems. A lot of this stuff is still up in the air, at

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How to deal with politics in a games community

I’ve been running a community now in one form or another for about a decade, and something I’ve consistently struggled with is how to navigate the various needs that a game community has, specifically with regards to political/social or otherwise highly “controversial” topics. The current KBGames community mostly operates on Discord, and you can check

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The CRPG Project

I’ve been thinking about computer RPGs a lot recently, and trying to play a bunch. There’s a quality that I’ve always loved about especially older computer RPGs: you really felt this sense of ambition behind them. You could sort of feel that there was someone who was super excited, who kept asking the question, “what

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