A conversation with Arnold Rauers of TiNYTOUCHTALES

Today’s show features a conversation with Arnold Rauers, one of the world’s most successful single-player strategy game designers. We talked about the business of indie games, how Arnold makes things work, some thoughts on his latest game, Maze-Machina, and a lot more. If you haven’t checked out any of the TinyTouchTales’ games, I strongly recommend

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CGD Podcast Episode #70: Actor removal, and thoughts on score systems

“Points quantify something which should remain in the realm of qualitative measurement.” This is the most succinct way that I know to express my problem, not so much with “score systems” per se as described in Ella Hoeppner’s recent blog post – which also spurred a bunch of conversations on my (now daily!) Twitch stream

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Gem Wizards Comic: “Daydreaming” by Peter Siecienski

Playtester, artist, game designer and all around cool dude Peter Siecienski(also known as NoMoreBirds—who some of you may remember as having done some awesome PTL fan art years ago) is back with a new Gem Wizards comic. This one tells the story of Derby Pocket, one of the original five Dragon Bridge characters. Check it

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