Game Design

Skill Compensation, Randomness, and the lifespan of games with Brett Lowey

Hello again! This here is probably the most nitty gritty strategy game design podcast episode I’ve had on the show yet, which is made possible because I have a shared language and understanding with today’s guest. This guest, by the way, is none other than Brett Lowey, who has been on the podcast several times …

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How to add strategy to your tactics game

I’ve been doing a lot of thinking over the last few years about short arcs and long arcs in strategy game design. “Short arcs” would be referring to local, short term operations – so in a tactical game, this might mean “defeating THIS unit” or “making sure that unit doesn’t reach this area”, etc. Longer …

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Kyle Kukshtel on indie strategy game design and development

Kyle Kukshtel said he sees me as a bit like an “alternative universe version of” himself, because we’re both solo indie devs working on turn-based tactical wargames that do things differently. His game, Cantata, is looking really cool and different, and he’s been working on it for somewhere around six years! I’m really excited for …

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Adam Stewart of One Man Left, on tactics games, and game dev survival

Today I had a conversation with Adam Stewart of One Man Left, one of my favorite indie developers of all time. The company has downsized since its heyday of the early 2010’s, and after operating for about ten years, there is now literally just one man left carrying the torch. Adam is currently working on …

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