Game Design

CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski

Today’s show has two main topics: how do we prioritize what to do as solo devs working on large projects? And secondly, we discuss Dark Souls and the other Fromsoft games. Today’s guest is Peter “Nomorebirds” Siecienski, who some might know as the winner of our Push the Lane Fan Art Contest, or as a …

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Why “quarterbacking” isn’t a problem in cooperative games

Been thinking about cooperative games for awhile, largely as a result of many of my recent thoughts on competitive games and the way that they inherently “socially rank” their players. There’s something about that that bothers me more and more over the years, both for political and personal reasons, many of which I’ve talked about …

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ONE! DAY! LEFT!

Tomorrow, the Kickstarter for Dragon Bridge is launching! Also: great news: tomorrow, the Kickstarter is actually launching for sure, because the weird technicality I had with the site has been sorted out (phew). Thanks for joining me in reading these little articles, everyone. Also you should know that I finished the next issue of Games …

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Five cool things about the design of Dragon Bridge

Today I wanted to talk a little bit about the game design of Dragon Bridge. Dragon Bridge is a two player competitive card game. I originally designed it very quickly—in a matter of a few hours—as part of the #18CardStrategyJam, and I had never had the experience before of making a game that kinda “worked” …

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Introducing Dragon Bridge!

Dragon Bridge is a fantastically magical bridge which joins two of the world’s most fantastically magical islands together. Once per year, it is possible to cross the bridge, summon a fantastically magical item, and escape. However, you must do this quickly, for a fantastically magical Dragon is circling the bridge, one who is known to …

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