Keith Burgun

Game designer, author

Escape the Omnochronom! now available on itch.io!

You can purchase the Early Access version of Escape the Omnochronom! now on itch.io! Tell your friends! Technically speaking, I started working on the project that eventually became Escape the Omnochronom! back in 2015, although it has had at least four different names since that time. Someday I’ll have to run you all through the …

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CGD Podcast Episode 46 – Against Management (and Decisions?)

Hey everyone! Welcome to Episode 46 of the podcast. This episode talks about what it means when a game uses “management” as its basic functionality. It also talks about “decisions” and whether those are really what we’re after in strategy game design. I also propose a new vision of what it could be like for …

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Naomi Clark on systems thinking and social responsibility

Today I’m super-excited to have Naomi Clark on episode 45 of the Clockwork Game Design Podcast. Last year, Naomi ran a super-successful Kickstarter for her two-player social card game Consentacle, which in addition to having beautiful, memorable artwork, is also trying to use systems to explore human communication and connection in new ways. Naomi is …

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