CGD Podcast Episode 73 – Emergent Complexity

Hi everyone! Today’s episode goes into some depth about emergent complexity: what is it, what isn’t it, why would we want it, and how do we get more of it? We talk about specific examples in games like 4X strategy games, and most importantly (because I’m making one), squad tactics games. I want to say … Continue reading "CGD Podcast Episode 73 – Emergent Complexity"

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A conversation with Arnold Rauers of TiNYTOUCHTALES

Today’s show features a conversation with Arnold Rauers, one of the world’s most successful single-player strategy game designers. We talked about the business of indie games, how Arnold makes things work, some thoughts on his latest game, Maze-Machina, and a lot more. If you haven’t checked out any of the TinyTouchTales’ games, I strongly recommend … Continue reading "A conversation with Arnold Rauers of TiNYTOUCHTALES"

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CGD Podcast Episode #70: Actor removal, and thoughts on score systems

“Points quantify something which should remain in the realm of qualitative measurement.” This is the most succinct way that I know to express my problem, not so much with “score systems” per se as described in Ella Hoeppner’s recent blog post – which also spurred a bunch of conversations on my (now daily!) Twitch stream … Continue reading "CGD Podcast Episode #70: Actor removal, and thoughts on score systems"

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“Easy” Games, with Brett Lowey

Today on the Clockwork Game Design Podcast I have an interview with game developer & designer Brett Lowey (AKA BrickRoadDX), the lead (and only!) developer at BrainGoodGames. Under this company he has made a number of cool, interesting and fun single player strategy games which you should definitely check out (here they all are on … Continue reading "“Easy” Games, with Brett Lowey"

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CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry

Hi everyone! Today is one of those “a bunch of stuff” episodes, featuring a bit of a dev journal on stuff like Uninstall Academy (a very tiny gag game I released last week), Gem Wizards Tactics (yes, that’s the name again), and a bunch more. I also talk about a bunch of games I’ve been … Continue reading "CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry"

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