Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games

  Hey everyone! Thanks for listening to this, the 82nd episode of the Clockwork Game Design Podcast. This episode doesn’t have a guest, it’s all me, and I’m talking about a bunch of stuff I’m thinking of with turn based tactics combat systems. A lot of this stuff is still up in the air, at … Continue reading "Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games"

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Kyle Kukshtel on indie strategy game design and development

Kyle Kukshtel said he sees me as a bit like an “alternative universe version of” himself, because we’re both solo indie devs working on turn-based tactical wargames that do things differently. His game, Cantata, is looking really cool and different, and he’s been working on it for somewhere around six years! I’m really excited for … Continue reading "Kyle Kukshtel on indie strategy game design and development"

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Adam Stewart of One Man Left, on tactics games, and game dev survival

Today I had a conversation with Adam Stewart of One Man Left, one of my favorite indie developers of all time. The company has downsized since its heyday of the early 2010’s, and after operating for about ten years, there is now literally just one man left carrying the torch. Adam is currently working on … Continue reading "Adam Stewart of One Man Left, on tactics games, and game dev survival"

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CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski

Today’s show has two main topics: how do we prioritize what to do as solo devs working on large projects? And secondly, we discuss Dark Souls and the other Fromsoft games. Today’s guest is Peter “Nomorebirds” Siecienski, who some might know as the winner of our Push the Lane Fan Art Contest, or as a … Continue reading "CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski"

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CGD Podcast Episode 73 – Emergent Complexity

Hi everyone! Today’s episode goes into some depth about emergent complexity: what is it, what isn’t it, why would we want it, and how do we get more of it? We talk about specific examples in games like 4X strategy games, and most importantly (because I’m making one), squad tactics games. I want to say … Continue reading "CGD Podcast Episode 73 – Emergent Complexity"

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