The future and present of Escape the Omnochronom!

I’ve got a new podcast episode! This one is, I think, more technical, systems-design oriented, with some bigger questions involved. I mostly wanted to share my thought process about where Escape the Omnochronom! is now, where I imagine it going, and how I feel about it. I’m often conflicted about how much I should keep … Continue reading "The future and present of Escape the Omnochronom!"

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CGD Podcast Episode 46 – Against Management (and Decisions?)

Hey everyone! Welcome to Episode 46 of the podcast. This episode talks about what it means when a game uses “management” as its basic functionality. It also talks about “decisions” and whether those are really what we’re after in strategy game design. I also propose a new vision of what it could be like for … Continue reading "CGD Podcast Episode 46 – Against Management (and Decisions?)"

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Single Player Competition: Strategy Games You Can Live In (my Indiecade ’17 Talk)

Hi everyone! As you may know, I did a talk at Indiecade ’17 last month. It went really well, so I thought I’d piece together a lot of that talk into a podcast episode to share with you guys. It’s about the special problem of avoiding toxicity, violence, and hostile feelings in strategy games, and … Continue reading "Single Player Competition: Strategy Games You Can Live In (my Indiecade ’17 Talk)"

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