Introducing Dragon Bridge!

Dragon Bridge is a fantastically magical bridge which joins two of the world’s most fantastically magical islands together. Once per year, it is possible to cross the bridge, summon a fantastically magical item, and escape. However, you must do this quickly, for a fantastically magical Dragon is circling the bridge, one who is known to … Continue reading "Introducing Dragon Bridge!"

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Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk

This is one of our longer episodes, coming in at 1 hour 10 minutes, and it’s chock full of both theory and practice! For the theory bit, check out my conversation with Hopenager, a game developer and frequent chatter over at the kbgames discord, wherein we talk about binary goals versus score goals. Hopenager believes … Continue reading "Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk"

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Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)

I’ve been saying this a lot recently, but this is a big one! Clocking in at nearly an hour and twenty minutes, this is, I think, the longest Clockwork Game Design Podcast episode yet. Eric Zimmerman is a game design instructor at the NYU Game Center, where he works with other CGD guests Naomi Clark, … Continue reading "Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)"

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