Game Design

Introducing: EMPIRE

Today I wanted to introduce people to a new game that I’m designing called EMPIRE.  In order to do this, I think it makes sense to first talk about what already exists, and then talk about what I’m doing that’s different. EMPIRE is my take on the so-called “4X Strategy” genre of digital games.  I’ve …

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Surprises at the PRACTICE 2012: Game Design In Detail Conference

Note: This article was written a few months ago, right after the conference, but kinda got lost in the shuffle.  Anyway, it’s here now!  Enjoy! This was the second year of the new NYC-based game design conference, run by NYU Game Center staff.  It was also my second year attending.  So, having been there once …

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Minimalism Vs. Elegance

I’ve been called a “minimalist” before. Depending on the definition of the term you go by, I either am, or am not a minimalist. The reason that I don’t ever call myself a minimalist is because I think it has a connotation of “romanticizing the simple”, or some other kind of bias towards “simpleness”. In …

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