Game Design

How to add strategy to your tactics game

I’ve been doing a lot of thinking over the last few years about short arcs and long arcs in strategy game design. “Short arcs” would be referring to local, short term operations – so in a tactical game, this might mean “defeating THIS unit” or “making sure that unit doesn’t reach this area”, etc. Longer …

How to add strategy to your tactics game Read More »

The CRPG Project

I’ve been thinking about computer RPGs a lot recently, and trying to play a bunch. There’s a quality that I’ve always loved about especially older computer RPGs: you really felt this sense of ambition behind them. You could sort of feel that there was someone who was super excited, who kept asking the question, “what …

The CRPG Project Read More »

CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski

Today’s show has two main topics: how do we prioritize what to do as solo devs working on large projects? And secondly, we discuss Dark Souls and the other Fromsoft games. Today’s guest is Peter “Nomorebirds” Siecienski, who some might know as the winner of our Push the Lane Fan Art Contest, or as a …

CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski Read More »

I don’t want update patches. I want UPGRADE patches.

I love patch notes. I believe that most other game designers love patch notes too, but if you’re someone who doesn’t care about patch notes, you probably will be confused by all this. For awhile there’s been this idea floating around that Riot, the developers of League of Legends, have been issuing arguably-unnecessary balance changes …

I don’t want update patches. I want UPGRADE patches. Read More »