Game Design

CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski

Today’s show has two main topics: how do we prioritize what to do as solo devs working on large projects? And secondly, we discuss Dark Souls and the other Fromsoft games. Today’s guest is Peter “Nomorebirds” Siecienski, who some might know as the winner of our Push the Lane Fan Art Contest, or as a …

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I don’t want update patches. I want UPGRADE patches.

I love patch notes. I believe that most other game designers love patch notes too, but if you’re someone who doesn’t care about patch notes, you probably will be confused by all this. For awhile there’s been this idea floating around that Riot, the developers of League of Legends, have been issuing arguably-unnecessary balance changes …

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Why “quarterbacking” isn’t a problem in cooperative games

Been thinking about cooperative games for awhile, largely as a result of many of my recent thoughts on competitive games and the way that they inherently “socially rank” their players. There’s something about that that bothers me more and more over the years, both for political and personal reasons, many of which I’ve talked about …

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