Podcast

The Clockwork Game Design Podcast: Episode 4 – Violence in Media

In this episode, I discuss violence in videogames. This is a less “game-design-theory” episode, and more of a culture/media episode, but I do discuss a lot of user comments from these recent articles. Cited in the article: “Dehumanization” on Polygon Beyond the Pentakill on Gamasutra In addition to those, I also wrote these relevant articles: …

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The Clockwork Game Design Podcast: Episode 3 – Tech Myths

Three podcast episodes in three days! My intention here was to get the podcast really rolling up front. I feel like it’s kinda crappy to have a podcast with one episode, and two episodes isn’t much better. So now there are three, which is a comfortable starting place, I think. Quickly I’d like to let …

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Clockwork Game Design Podcast – Episode 2: Distractions

Episode 2, already!? Yep! I spent essentially all day one day recording both of these episodes, because I wanted to really get the ball rolling. It’s kind of annoying to have just one episode of a podcast, I feel like. Today’s episode deals with the distractions and other obstacles that have slowed our growth in the …

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The Clockwork Game Design Podcast – Episode 1: Introductions and Asymmetry

Introducing the Clockwork Game Design Podcast. Episode 1 is an introduction, as well as a shorter discussion of my recent Asymmetry in Games article. Most episodes will just be me, but we do plan on having guests from time to time. The opening theme was composed by Blake Reynolds. For those who want a direct …

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