Podcast

Clockwork Game Design: Episode 7 – Grinding, Toys, and Value

Grinding basically has no place in interactive systems. In this episode, I talk about why that’s my position. I also respond to a bunch of comments from my Psychological Exploitation Games article. Also if you want to know more about my Interactive Forms. http://media.blubrry.com/clockworkgamedesign/p/keithburgun.net/cgdpodcast/episode07.mp3Podcast: Play in new window | DownloadSubscribe: RSS

The Clockwork Game Design Podcast: Episode 6 – Discussing the Discussion with Richard Terrell

In Episode 6 of the Clockwork Game Design Podcast, I had a discussion with Richard Terrell (@KirbyKid) that was largely about the game design discussion itself. People may not know, that we had a discussion about three years ago, and back then, I think we both thought that we could just dive right into the …

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The Clockwork Game Design Podcast: Episode 5 – The Limitations of Boardgames

While it’s tempting to think otherwise, computers are the best tool we have for pursuing great game designs. In this episode, I also talk about how “abstract” games are problematic due to low information density, the information horizon, and a lot about the medium of board games.   Some relevant links: http://boardgamegeek.com/browse/boardgame – all game …

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The Clockwork Game Design Podcast: Episode 4 – Violence in Media

In this episode, I discuss violence in videogames. This is a less “game-design-theory” episode, and more of a culture/media episode, but I do discuss a lot of user comments from these recent articles. Cited in the article: “Dehumanization” on Polygon Beyond the Pentakill on Gamasutra In addition to those, I also wrote these relevant articles: …

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The Clockwork Game Design Podcast: Episode 3 – Tech Myths

Three podcast episodes in three days! My intention here was to get the podcast really rolling up front. I feel like it’s kinda crappy to have a podcast with one episode, and two episodes isn’t much better. So now there are three, which is a comfortable starting place, I think. Quickly I’d like to let …

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Clockwork Game Design Podcast – Episode 2: Distractions

Episode 2, already!?¬†Yep! I spent essentially all day one day recording both of these episodes, because I wanted to really get the ball rolling. It’s kind of annoying to have just one episode of a podcast, I feel like. Today’s episode deals with the distractions and other obstacles that have slowed our growth in the …

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