The Clockwork Game Design Podcast: Episode 5 – The Limitations of Boardgames
While it’s tempting to think otherwise, computers are the best tool we have for pursuing great game designs. In this episode, I also talk about how “abstract” games are problematic due to low information density, the information horizon, and a lot about the medium of board games. Some relevant links: http://boardgamegeek.com/browse/boardgame – all game […]
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