Hi everyone! Today’s episode goes into some depth about emergent complexity: what is it, what isn’t it, why would we want it, and how do we get more of it? We talk about specific examples in games like 4X strategy games, and most importantly (because I’m making one), squad tactics games.
I want to say thank you so much to my Patrons, who make this show possible. Don’t forget that if you become a Patron, you get early access to new prototypes and other Patron-only content. We’re going to have an alpha release schedule for GWT starting pretty soon, and I have a new card game prototype I’ll be sending out.
Thanks everyone and enjoy the show!