Turtling

A few weeks ago, I wrote an article called Videogames are Broken Toys. Its general thrust was that most videogames are fundamentally toys with a goal sorta slapped on. This both limits the “toy” aspect dramatically and leaves users instead with a thin, weak, unsupported goal. In that article, I focused on the “preserving the […]

Turtling Read More »

General March Update

Today I’d like to fill people in on a few things that I’ve been working on in a quick blog post. Here goes! The new release date for my book, Clockwork Game Design, is now May 28th. I recently wrote two significant posts for dinofarmgames.com about Auro and the huge rebalancing/changes job we’re doing for

General March Update Read More »