Randomness and Game Design

For thousands of years, we’ve relied on randomness of various kinds to help our interactive systems work. While there will always be a place for randomness of all sorts in some kinds of interactive systems, I believe the current assumptions with regard to randomness in strategy games are largely wrong. The major point I’d like …

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Site Redesign

Over the last few weeks I’ve been working on redesigning my site, for a few reasons. One, I finished my second book – Clockwork Game Design – and I am changing the visual design of this site to reflect that of the book (hence the black gears around the place). What you’re seeing now isn’t …

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