Uncapped Look-Ahead and the Information Horizon
I write a lot about how bad output randomness is for games, but today I want to write about a problem common in many deterministic games – specifically ones that lack hidden information. Why doesn’t everyone just play chess, if it’s so great? The answer is that chess, or other ancient abstracts like Go and […]
Uncapped Look-Ahead and the Information Horizon Read More »
You must be logged in to post a comment.