gamedesign

Riot is thinking about input/output randomness in League of Legends

For the past five years or so, I’ve been talking about the input/output randomness concepts, and why they’re so important for game design. While I wasn’t the one who coined the terms—that honor goes to the great fellows at the Ludology Podcast—some Googling around shows that no one has talked about the concepts, or developed

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Contests Explained

I have described the four essential “forms” of interactive entertainment, based on four distinct values that these four types of play produce. You can get a more in-depth introduction on these forms by reading this, but I’ll quickly break it down here. First, you start off with a “bare interactive system” – this is an

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