RPGs

Bannet Bulletin Ep. 3 – Introducing the Impulse Combat System (and more)

Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it! Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired […]

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Outside, Dungeon, Town: integrating the Three Places in Videogames

Videogames, at least the kind I’m talking about (RPGs, adventure kinds of somewhat narrative videogames, Zelda games, Elden Ring, etc), have essentially three “places”: Outside – Hyrule field. Most of the game is Outside, just running around in a grassy area or a snowy mountain. It’s kind of the glue between all of the elements

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