Keith Burgun

Game designer, author

Interview with James Lantz, designer of Invisible, Inc.

Today I interviewed James Lantz, game designer at Klei. Among numerous other games, he was for me most notably a designer on Invisible Inc., a really interesting X-Com-ish tactical strategy game, and Mercury, a small indie Rogue-like game that really boiled down how Rogue-likes really work in the smartest way I’ve ever seen. (By the …

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The Clockwork Game Design Podcast: Episode 12 – Verificationism and Goals

In this episode, I really talk about three things: I wanted to address some comments I got about last episode and whether I really agreed with much of what Charles Pratt said, as I seemed to to some listeners This idea of “verificationism” Goals – what makes a good goal, and what should we avoid …

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